![]() Still a solid choice, slightly weaker than the two above races. I'm putting all these races together even though some might have higher chances to survive for longer, as the development options are the same.ġ) Ball and Chain. I would say that it's the same as the goat above, but without horns, it will take one more skill to make him a monster sacker.Ĭhaos Dwarf, Humans, Imperial Nobility, Norse, Vampires, Orcs Refer back to the Chaos Chosen entry, only 10k cheaper for no disadvantage.ģ) Pogo Stick. Refer back to the Chaos Chosen entry above, it even costs 10k less (Horns are useless to the Fanatic anyway) but the lack of S access on primary makes it harder to build up to perfection.Ģ) Chainsaw. PA4+, but the Beastman has P access! Not enough, probably, to make you pick it over the above 3 fantastic options.ġ) Ball and Chain. 3+ unmodified leap with horns is quite good, actually. Remember when you rolled a double and picked leap because it sounded fun, and then used up another skill to get VLL and then had to build the whole sacking stack on top of that? That never happened because you took dodge or leader, or the guy died early. Two heads and break tackle for cage dives?ģ) Pogo Stick. Probably the one fanatic that helps the most on defense.Ģ) Chainsaw. Block, Claws, Mighty Blow, Stand Firm, Tentacles, Guard maybe? Anybody who's played Pestilens in Secret League knows what a tentacles Ball&Chain player can do. Works miracles for your Roxana withdrawal symptoms. Leaping on an unmodified 3, wrestle/tackle/strip ball/frenzy access, just needs saving for a lucky +AG to become a truly amazing sacker. Like a goblin chainsaw but starts with dodge, G access and higher strength. Powerful piece complementing your 2 blockers in moving the ball forward, denying space and opening pathways.Ģ) Chainsaw. You start with dodge, so after block you should probably start saving for doubles and stats earlier. The most important thing seems to be to choose linemen that are banking some SPPs so you can skill them up right after choosing the weapon.Īny of the 28 teams might have different overall synergies with the various secret weapons in terms of how much they can stall and consequently how long they can keep the SWs on the pitch.ġ) Ball and Chain. I'll still include it at the bottom of each list, just in case next year's GLT is different. The bomber is not available this time, as the rules for the GLT were finalised before the latest FAQs were published. Most races have G-only linemen, but BB20 gives you the option to save for stats and secondaries, which leaves us with fairly obvious paths for most of them.īlock/dodge/MB/+MA on your ball and chain, with strip ball and tackle still interesting depending on how you intend to use them.īlock/Dirty Player/Sneaky Git/Pro on the chainsaw, and probably a bog standard sacker build for the pogo. ![]() Since it's been 3 years since the last GLT, which provided Malmir's lizardmen with an amazing Skink Fanatic and a short-lived Skink Looney, the rules have changed and so it's time to update my previous GLT weapons rundown, race by race. On top of this there will be dynamic gold throughout the finals. They will carry the secret weapon trait which will follow normal rules.ĭue to the unique nature of these weapons they can only be given to rookie linemen as they have to train with some Goblins to learn how to use them. The winner of the GLT will be rewarded with the choice of a secret weapon from Ball and Chain (player gets MA3/ST7/No Hands), Chainsaw, or Pogo stick (pogo stick, no secret weapon). This is why Specialty is just open for now. Until I get a good idea of what application numbers look like for majors in BB2020 I want to make sure we don't have some teams having to play 4 games while others only need to play 1 or 2 to qualify. This year we will still strive to have a total of 16 (unless 8 makes more sense) but won't necessarily divide things equally. Historically each of the 4 qualifier groupings would have 4 qualifiers. ![]() This set of qualifiers will be completely open this year as we see how total applicants go so Specialty is really just an Open group for teams that don't fit elsewhere. (Amazons Chaos Renegades Goblin Halfling Khemri Norse Ogres Black Orcs Imperial Nobility Khorne Old World Alliance Snotlings.)Īny Competitive team can apply here. (15 games or less on the team)Īny Competitive team of one of the following races can apply here to the Forlorn Races qualifiers. (1500+ TV)Īny Competitive team can apply here to the New Team qualifiers. The best FUMBBL teams competing for the coveted Grotty Little Trophy.Īny Competitive team can apply here to the High TV qualifiers. The Grotty Little Newspaper is proud to present the Grotty Little Tournament:
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